
Bienvenue dans le coin MIDI de Zelda CentralPréparez-vous à vibrer au rythme de la nostalgie ! Vous trouverez ci-dessous une sélection de morceaux familiers tirés des jeux The Legend of Zelda, à télécharger et à savourer. Un grand merci à notre membre de la communauté. Sombre Link pour nous avoir aidé à rassembler ces fichiers !
Table des Matières
Remarque : Nous avons également la version complète The Legend of Zelda: Skyward Sword Soundtrack disponible au format mp3.
The Legend of Zelda (NDA)
Retournez aux sources ! Ces morceaux MIDI 8 bits de l'original de 1986 capturent l'essence de ce classique. Hyrule Ambiance. Écoutez les mélodies simples et entraînantes qui ont donné naissance à un héritage musical. The Legend of Zelda.
- Dungeon #1 – That first, unforgettable dungeon theme. Simple, repetitive, and perfectly sets the mood for exploring those mysterious underground labyrinths.
- Dungeon #2 – A slight variation on the dungeon music, keeping things fresh as you delve deeper. Still has that classic tense, exploratory feel.
- Dungeon #3 – Another take on the dungeon crawl theme. It’s amazing how they created variety with such limited NES sound!
- Dungeon #4 – The familiar mysterious vibe continues, with subtle shifts to match the new labyrinth’s challenge.
- Dungeon #5 – This version helps mark the increasing difficulty as you search for those Triforce pieces.
- Dungeon #6 – Keeping the dungeon delving interesting with another nuance on the main theme.
- Dungeon #7 – Late-game dungeon crawling! The music subtly signals you’re getting closer to the final showdown.
- Dungeon #8 – Almost there! This penultimate dungeon theme adds its own flavor to the underground maze.
- Dungeon #9 – Death Mountain! The final dungeon gets its own distinct, imposing variation. The perfect soundtrack for facing Ganon’s stronghold.
- Ending – Victory! The triumphant tune that plays after you’ve finally beaten Ganon and rescued Zelda. Pure satisfaction.
- Game Over – Dun dun dun dunnnn… The short, sharp sting of defeat. Instantly recognizable and forever burned into our memories.
- Game Over Remix – Someone took the classic Game Over jingle and fleshed it out. An interesting, expanded take on failure.
- Ganon’s Entrance – The moment you face the big bad himself! This suspenseful theme sets the stage for the final battle. (Note: Original file likely misspelled Ganon).
- Labyrinth – Crystal Version – A cool remix of the dungeon theme with a brighter, almost crystalline sound.
- Labyrinth – Warcraft Version – A creative mashup! The Zelda dungeon theme reimagined with a Warcraft-inspired fantasy battle vibe.
- Magic Flute – Toot toot! The sound of warping or revealing secrets. That magical little melody meant progress.
- Medley – A collection of themes woven together, taking you on a quick musical tour of the original game.
- Overworld #1 – It’s THE theme! The one that instantly screams ‘adventure!’ as you step out into Hyrule Field. Pure 8-bit heroism.
- Overworld #2 – A variation on the main theme for different parts of Hyrule, keeping the exploration feeling vast and varied.
- Theme #1 – Dance – The main theme gets a beat! A fun, rhythmic remix turning the adventure tune into something danceable.
- Theme #2 – Gothic – A darker, moodier take on the Zelda theme, emphasizing the mystery with a gothic twist.
- Theme #3 – Jazz #1 – Zelda goes smooth! An inventive jazz arrangement of the classic theme.
- Theme #3 – Jazz #2 – Another jazz interpretation, showing just how versatile that original melody is.
- Theme #4 – Rock #1 – Time to rock Hyrule! An energetic rock version of the main theme, complete with driving beats.
- Theme #4 – Rock #2 – A different rock spin on the iconic theme, showing another way to power up the melody.
- Theme #4 – Rock #3 – Yet another rock arrangement! This one brings its own energy to the familiar tune.
- Theme #5 – Water – A flowing, calmer version of the theme, evoking Hyrule’s lakes and rivers with watery effects.
- Theme #6 – Zelda-Tronic – Get ready for the rave! An electronic dance mix transforming the adventure theme for the club.
- Title #1 – The original title screen music. Sets that perfect tone of mystery and impending adventure.
- Title #2 – An alternate arrangement of the title music, offering a slightly different welcome to Hyrule.
- Title #3 – Another variation on the opening theme, showcasing different facets of that initial mysterious sound.
- Title #4 – A unique take on the title screen music, proving how memorable even short intros can be.
- Title #5 – Yet another interpretation of the title theme, each with its own subtle character.
- Title #6 – Still more title screen variations! It’s interesting to hear the different approaches to this iconic intro.
- Title #7 – A seventh version of the title music, reimagined while keeping that core Zelda beginning feel.
- Title #8 – They really made a lot of variations for the title screen! Here’s another creative take.
- Title #9 – The final title theme variation in this set, showing the surprising versatility of the intro.
- Triforce #1 – Da-na-na-NAAA! The sound of triumph when you finally grab a piece of the Triforce. Pure accomplishment.
- Triforce #2 – An alternate take on the Triforce fanfare, still capturing that “major achievement unlocked” feeling.
- Triforce #3 – A third version of the Triforce collection jingle, celebrating your hard-earned progress.
- Underworld – A longer version of the classic dungeon theme, really immersing you in that tense, maze-like atmosphere.
The Adventure of Link (NDA)
Zelda II a emprunté une voie différente, et sa musique aussi ! Ces fichiers MIDI capturent l'atmosphère unique de Linkl'aventure à défilement horizontal de , The Adventure of Link, mélangeant les sons familiers de Zelda avec quelque chose de nouveau et plein d'action.
- Boss Fight #1 – High-energy and tense! The main battle music for taking on Zelda II’s tough bosses. Gets the adrenaline pumping.
- Boss Fight #2 – An alternate boss theme for some of the bigger fights, adding variety to the challenging encounters.
- Cave #1 – The echoey, mysterious tune for exploring Hyrule’s caves. Perfect for finding those hidden items and secrets.
- Cave #2 – A second cave theme to mix things up during your underground spelunking.
- Cave #3 – The third variation for cave exploration, adding more musical flavor to finding those hidden treasures.
- Credits #1 – The triumphant, rolling music for the first part of the end credits. Time to celebrate waking Zelda!
- Credits #2 – The credits continue! A satisfying musical wrap-up to Link’s challenging side-scrolling quest.
- Ending – The emotional payoff! This victorious theme plays when Link finally awakens Princess Zelda.
- Final Battle – Intense and driving! The music for the climactic showdown against Link’s own shadow. Maximum tension!
- Final Battle #2 – An alternate arrangement for the Dark Link fight, offering another take on that epic duel.
- Final Battle #3 – A third variation of the final boss music, emphasizing the challenge of facing your own shadow.
- Inside a House – A moment of peace. The gentle tune that plays inside the homes of Hyrule’s townsfolk.
- Overworld #1 – Zelda II’s iconic overworld theme! Adventurous and distinct, setting the tone for exploring the expanded Hyrule map.
- Overworld #2 – An alternate version of the overworld music for different regions, keeping the long treks across Hyrule interesting.
- Overworld – Remix – A creative spin on the main overworld theme, adding new layers while keeping that adventurous Zelda II spirit.
- Palace #1 – The main theme for Zelda II’s challenging side-scrolling palaces. Mysterious and full of tension.
- Palace #2 – An alternate palace theme, adding musical variety to navigating these ancient, enemy-filled structures.
- Palace #3 – The third palace variation, giving different locations their own distinct sonic feel as you collect those crystals.
- Palace #4 – Keeping the danger and mystery alive with a fresh musical take for another palace.
- Palace #5 – Another arrangement for palace exploration, differentiating these complex structures as the challenge ramps up.
- Palace #6 – The sixth variation, adding more musical diversity while maintaining that tense, mysterious dungeon atmosphere.
- Palace #7 – A unique musical feel for one of the later, tougher palaces in Link’s quest.
- Palace #8 – The final palace theme variation before the Great Palace, setting the stage for the last crystal.
- Palace – Remix – A creative remix expanding on the core palace music, enhancing its mysterious vibe with new arrangements.
- Title #1 – The dramatic opening theme for Zelda II! Instantly sets a more serious tone for Link’s second adventure.
- Title #2 – An alternate arrangement of the title screen music, offering a slightly different take on that memorable intro.
- Title #3 – A third variation on the title theme, providing another perspective on the music that kicks off this challenging quest.
- Town #1 – The lively tune for visiting Hyrule’s towns. A welcome, bustling break from the dangers outside.
- Town #2 – An alternate town theme, adding variety to the different settlements Link visits for info and healing.
- Triforce – The mystical, powerful theme tied to the Triforce itself, playing during key moments related to the sacred relic.
- Whistle #1 – The short, distinct tune when Link uses the whistle item, often revealing secrets or calling for help.
- Whistle #2 – An alternate whistle sound, perhaps used for different functions or specific secrets.
- Whistle #3 – A third variation for the whistle, showing how even simple sound effects got multiple takes in Zelda II.
A Link to the Past (SNES)
Préparez-vous à une surcharge de nostalgie ! A Link to the PastLa bande originale de ce film était révolutionnaire pour son époque. Ces fichiers MIDI restituent la richesse et la complexité des compositions qui ont marqué son histoire. Hyrule—la Lumière et les Ténèbres—à la vie comme jamais auparavant.
- Agahnim’s Theme – Ominous and threatening! This music signals the appearance of the evil wizard Agahnim, Ganon’s alter ego. Instant tension.
- Boss Theme – Time for a fight! The energetic, driving music for taking on dungeon bosses. Pure SNES intensity.
- Boss – NES Remix – What if ALttP was on the NES? This fun remix imagines the boss theme in classic 8-bit style.
- Castle – Grand and regal, but with a hint of urgency. The theme for infiltrating Hyrule Castle early in the game.
- Caught! – Uh oh! That short, sharp musical sting when a guard spots you. Time to run or fight!
- Cave – The mysterious, echoing tune for exploring Hyrule’s many caves. Captures that sense of discovery and potential danger perfectly.
- Credits – The triumphant, orchestral sweep of the end credits. A beautiful journey through the game’s themes celebrating your victory.
- Dark World #1 – Instantly iconic! The haunting, adventurous theme of the Dark World. Masterfully captures the danger and mystery of twisted Hyrule.
- Dark World #2 – An alternate arrangement of the Dark World theme, adding subtle variations for different regions of this corrupted land.
- Dark World #3 – A third take on the Dark World overworld, showing how the soundtrack subtly shifts to match the environment.
- Dark World – Bunny Theme – The slightly goofy, melancholic tune when Link gets turned into a helpless pink bunny. Captures that feeling perfectly!
- Dark World Dungeon – Tense and foreboding. The theme for the crystal dungeons in the Dark World, setting the mood for rescuing the Seven Maidens.
- Dark World – Woods – A specific variation for the twisted forests of the Dark World, adding an extra layer of creepy atmosphere.
- Death Mountain – Dramatic and windswept! The music for scaling the treacherous slopes of Death Mountain. Captures the majesty and danger.
- Ending – The emotional, triumphant theme as Link returns the Master Sword and peace is restored. A perfect, satisfying conclusion.
- Fairy Theme – That magical, twinkling harp sound! Plays when visiting a fairy fountain for healing. Pure, ethereal relief.
- Final Battle – Epic and intense! The music for the final showdown against Ganon’s beast form. Drives the action for the ultimate fight.
- Ganon Transforms – The shocking moment! This ominous theme plays as Agahnim reveals Ganon’s true, monstrous form.
- Ganon’s Theme – Menacing and powerful! The theme associated with the King of Evil himself. Creates an atmosphere of dread whenever his presence is felt.
- Hyrule Castle – Stately and majestic. The theme inside the restored Hyrule Castle, conveying its regal importance.
- Intro #1 – The atmospheric opening music telling the legend of the Triforce and the sealing war. Sets the stage perfectly.
- Intro #2 – The intro continues, shifting to the present day as Zelda calls out to Link during the storm.
- Intro #3 – Building tension as Link wakes up and begins his quest to rescue Zelda from Agahnim. The adventure begins!
- Kakariko Village – Cheerful and relaxing! The iconic theme of Kakariko Village. Perfectly captures that peaceful, small-town vibe.
- Level Finish – Victory fanfare! Plays when you beat a boss and grab a pendant or rescue a maiden. Feels good!
- Light World – The main overworld theme! Adventurous, bright, and full of wonder. The sound of exploring Hyrule in its prime.
- Light World Dungeon – Mysterious and tense. The theme for the Light World’s pendant dungeons, setting the mood for puzzles and danger.
- Light World – Rock – The Light World theme gets amped up! An energetic rock arrangement with guitars and drums.
- Lost Woods – Mysterious and enchanting, with that playful, looping quality. Perfect for the maze-like forest hiding the Master Sword.
- Lost Woods – Techno – The Lost Woods goes electronic! A dance remix transforming the mystical forest theme with synths and beats.
- Master Sword – That awe-inspiring moment! The powerful, reverent theme when Link finally pulls the Blade of Evil’s Bane. Chills every time.
- Mini-Game – Fun and upbeat! The tune for Hyrule’s various mini-games, like the treasure chest game. A lighthearted break.
- Sanctuary #1 – Solemn and sacred. The theme of the Sanctuary, where Link first takes Zelda for safety. A place of refuge.
- Sanctuary #2 – A slight variation on the Sanctuary theme, maintaining that reverent, safe atmosphere.
- Sanctuary #3 – Another take on the Sanctuary music, keeping the solemn tone of this important location.
- Sanctuary #4 – A fourth interpretation of the Sanctuary melody, showcasing its versatility while preserving its sacred feel.
- Sanctuary – Classic – A traditional arrangement capturing the original feeling of this holy melody.
- Shop – Cheerful and bouncy! The music for Browse Hyrule’s shops. Time to spend some Rupees!
- Triforce – Mystical and powerful! The theme representing the legendary Triforce itself, playing at key moments.
- Warp Tile #1 – Zwoop! The shimmering sound of using a warp tile to zip between the Light and Dark Worlds.
- Warp Tile #2 – An alternate warp sound, used for specific teleport points in Hyrule.
- Zelda’s Rescue #1 – Urgent and dramatic! The music during the opening sequence as Link storms the castle dungeon to save Zelda.
- Zelda’s Rescue #2 – The rescue continues! Escorting Zelda through the castle’s secret passages, emphasizing the urgency and her importance.
Link's Awakening (Game Boy)
Perdez-vous dans le monde rêveur et décalé de l'île Koholint ! LinkL'éveil de a prouvé que la Game Boy pouvait produire des morceaux incroyablement mémorables. Ces MIDI capturent cette atmosphère unique, fantaisiste et parfois mélancolique.
- Animal Village – Cheerful and quirky! The theme for the village full of talking animals. Perfectly captures Koholint’s dreamlike vibe.
- Awakening – Gentle and mysterious. Plays when Link washes ashore, setting the tone for this strange island adventure.
- Awakening – Neon – A modern, synth-heavy remix of the awakening theme. A vibrant, neon-infused take on the classic.
- Beginning – The intro music setting up the mysterious, slightly sad tone of Link’s island predicament.
- Cave – Echoing and curious. The theme for exploring Koholint’s caves, full of secrets and surprises.
- Color Dungeon (DX version only) – Vibrant and unique! The theme for the special dungeon added in the DX version, showcasing the Game Boy Color’s sound.
- Dream Shrine – Ethereal and strange. The music for the shrine where Link enters a dream within the dream. Very meta!
- Egg – Foreboding and ominous. Plays as you approach the giant Wind Fish Egg, emphasizing its mystery.
- Frog Soul Song – Ribbit! The quirky, rhythmic tune performed by Mamu and his frog buddies. Catchy and important!
- Game Over – The somber little tune when Link meets his end on Koholint. Time to wake up and try again.
- Get Sword – That triumphant little jingle when Link grabs his sword on the beach. The adventure truly begins!
- Hen House – Quirky and frantic! The music inside the Mabe Village chicken coop. Perfectly matches those angry Cuccos!
- House by the Bay – Gentle and soothing. The theme for Marin and Tarin’s house where Link first wakes up. Feels safe.
- Instrument Room – Mystical and reverent. Plays when Link gets one of the eight Instruments of the Sirens. Highlights their importance.
- Mabe Village – Cheerful and carefree! The main theme for Koholint’s central village. Captures that peaceful, slightly odd island life.
- Manbo’s Mambo – Super catchy! The upbeat tune taught by Manbo the sunfish, used for warping around the island.
- Moblin Theme – Tense and slightly militaristic. The music for the Moblin hideout in the woods.
- Mountains – Majestic and adventurous! The theme for climbing Tal Tal Heights. Captures the scale and danger of the mountains.
- Mr. Write’s House – Quirky and thoughtful. The music for the eccentric letter-writer’s home. Fits his unusual character.
- Mysterious Woods – Rock – The eerie woods theme gets a rock makeover! An intense, driving interpretation.
- Overworld #1 – The main exploration theme of Koholint Island! Incredibly catchy and adventurous for Game Boy sound.
- Overworld #2 – An alternate overworld theme for different parts of the island, keeping the exploration fresh.
- Owl Theme – Mysterious and wise. Plays whenever the enigmatic Owl appears to offer guidance (or cryptic hints).
- Owl Theme – Remix – A modern take on the Owl’s theme, enhancing its mysterious vibe with new sounds.
- Phone Booth – Quirky and slightly comical. The tune when Link uses those weird phone booths to call Old Man Ulrira for hints.
- Power Up – That satisfying “got an item!” jingle. Signals Link getting stronger and better equipped.
- Puzzle Solved – Click! The rewarding sound when you solve one of Koholint’s many environmental puzzles.
- Richard’s Villa – Refined and slightly melancholic. The theme for Richard’s fancy villa (remember finding those Golden Leaves?).
- River Rapids – Exciting and fast-paced! The music for the thrilling (and slightly dangerous) river rapids ride.
- Select File – Gentle and inviting. The music on the file select screen, setting that dreamy Koholint mood right away.
- Shop – Cheerful and whimsical. The tune for Koholint’s shops (just don’t try to steal!).
- Tal-Tal Heights – One of the most beloved tunes! Majestic and sweeping, plays as you climb the mountains towards the Wind Fish Egg. Unforgettable.
- Title Theme – The iconic, dreamlike opening music. Perfectly establishes the game’s unique, mysterious atmosphere.
- Trendy Game – Upbeat and catchy! The music for the crane game in Mabe Village. Try your luck!
- Turtle Head – Imposing and dramatic. Plays when entering Turtle Rock, one of the final, challenging dungeons.
- Windfish #1 – Ethereal and mystical. The main theme associated with the legendary, sleeping Wind Fish.
- Windfish #2 – A variation on the Wind Fish theme, adding emotional depth during key story moments related to the slumbering giant.
- Windfish #3 – Another arrangement, blending wonder and melancholy as the truth about Koholint Island starts to emerge.
- Windfish #4 – The final, emotional variation playing during the game’s bittersweet conclusion. Hits right in the feels.
- Windfish’s Room – Solemn and reverent. The music inside the final chamber of the Wind Fish’s Egg. A sense of awe and finality.
- Woods of Mystery – Eerie and confusing! The theme for the maze-like forest where you follow Tarin (as a raccoon!). Perfectly captures that lost feeling.
Ocarina of Time (N64)
Le jeu qui a tout changé, y compris la musique du jeu ! Ocarina of TimeLa bande-son de est légendaire. Ces fichiers MIDI capturent la musique révolutionnaire de la N64, riche en mélodies emblématiques, en thèmes de donjons atmosphériques et en chansons d'Ocarina inoubliables.
- Bolero of Fire – Hot stuff! The powerful, rhythmic warp song for Death Mountain Crater. You can feel the heat.
- Boss Theme #1 – Tense and driving! The main music for fighting Ocarina’s fearsome dungeon bosses. Pure N64 intensity.
- Castle Courtyard – Serene and slightly mysterious. Plays when Link first meets Zelda. Captures that feeling of secret meetings and royal intrigue.
- Deku Tree Remix – A cool reimagining of the Great Deku Tree’s ancient, mystical theme with a modern touch.
- Ending – Emotionally powerful and grand. The finale theme weaving together motifs from the whole adventure. Triumphant and bittersweet.
- Epona’s Song – Gentle and heartwarming. The simple tune taught by Malon that calls your trusty steed, Epona.
- Escape from Ganon’s Castle – Run! The intense, urgent music during the dramatic escape from the collapsing castle. Gets your heart pounding!
- Fairy Theme – Delicate and twinkling. The magical sound of Navi or healing fairies. Pure N64 fantasy.
- Final Battle – Epic and powerful! The theme for the climactic duel against the monstrous Ganon. High stakes, high drama!
- Fire Temple – Ominous chanting and heavy percussion. Creates a hot, dangerous atmosphere for the Goron rescue mission.
- Flying – Exhilarating and freeing! Plays when Link leaves Kokiri Forest or soars through the air. Pure adventure!
- Forest Temple – Eerie, haunting, and unforgettable. The unsettling strings and ghostly vibe perfectly capture this twisted, overgrown sanctuary.
- Ganondorf #1 – Menacing pipe organ! The iconic theme for the King of Thieves. Instantly signals his imposing, evil presence.
- Ganondorf #2 – An alternate arrangement of Ganondorf’s theme, intensifying the threat during key confrontations.
- Ganondorf #3 – The theme during his transformation into Ganon! Combines the ominous organ with battle sounds.
- Ganondorf #4 – A darker, more complex variation highlighting Ganondorf’s corrupting power over Hyrule.
- Ganondorf #5 – Ganondorf at his peak! This final variation uses dominating organ and orchestration to convey ultimate evil.
- Ganondorf Battle – Intense and driving! The music for the fight against Ganondorf in his tower, weaving his organ theme with urgent battle rhythms.
- Ganondorf Symphonic – An orchestral take on Ganondorf’s theme, expanding it into a rich symphonic piece that highlights his villainous grandeur.
- Gerudo Valley #1 – That unforgettable Spanish guitar! The iconic, adventurous theme of the Gerudo’s desert fortress. Instantly recognizable.
- Gerudo Valley #2 – An alternate arrangement, keeping that distinctive Spanish guitar flair and desert vibe.
- Gerudo Valley #3 – A third variation focusing on different elements of this fan-favorite melody.
- Gerudo Valley Remix #1 – A modern reimagining of the classic, adding new layers while honoring that amazing guitar riff.
- Gerudo Valley Remix #2 – Another creative remix offering a fresh perspective on the beloved desert theme.
- Gerudo Valley – Techno #1 – Gerudo Valley hits the dance floor! A pulsing techno track built around the classic melody.
- Gerudo Valley – Techno #2 – An alternative electronic remix, keeping the beat going with different synth arrangements.
- Gerudo Valley – Xmas Remix – Feeling festive? A bizarre but fun Christmas remix complete with sleigh bells!
- Gerudo Valley XX – An experimental remix pushing the boundaries while keeping that desert atmosphere.
- Goron City – Warm and tribal! The theme for the Goron’s cavern home. Relaxed percussion reflects their laid-back, rock-eating nature.
- Horse Race – Giddy-up! The energetic, galloping music for the horse races at Lon Lon Ranch. Pure excitement!
- Hyrule Field #1 – Vast and adventurous! The iconic theme for exploring Hyrule’s central plain. Dynamically changes with time and danger!
- Hyrule Field #2 – An alternate arrangement, providing a fresh take on the memorable overworld journey.
- Ice Cavern – Chilling and crystalline! The echoing theme for the frozen maze. Perfectly captures the cold, dangerous beauty.
- Ice Cavern Remix – Enhances the atmospheric chill of the Ice Cavern with more layers and modern effects.
- Inside the Deku Tree – Mysterious and organic. The theme for Link’s first dungeon crawl inside the ancient tree.
- Item – Da da da DAAA! The classic “You got an item!” fanfare. Always satisfying.
- Jabu-Jabu’s Belly – Weird and squishy! The peculiar theme inside the giant fish Lord Jabu-Jabu. Perfectly uncomfortable.
- Kakariko Village – Rock – Rockariko Village! The peaceful town theme gets a high-energy rock makeover.
- Kokiri Forest – Light, playful, and innocent. The theme of Link’s childhood home. Captures that eternal forest childhood perfectly.
- Lakeside Laboratory – Quirky and slightly odd. The tune for the eccentric scientist’s lab by Lake Hylia.
- Lon-Lon Ranch – Gentle and nostalgic. The beautiful, memorable theme of the ranch, often associated with Malon and Epona.
- Lost Woods – Caribbean – Saria’s Song goes tropical! A fun remix with steel drums and island rhythms.
- Lost Woods – Hot #1 – A jazzy, upbeat swing version of the Lost Woods theme! Very lively.
- Lost Woods – Hot #2 – Another energetic jazz arrangement of Saria’s Song, with different solos.
- Lost Woods Remix #1 – A modern take on the beloved Lost Woods theme, enhancing its playful charm.
- Lost Woods Remix #2 – An alternative contemporary arrangement, offering a different spin on this forest classic.
- Lost Woods – Rock – Saria’s Song gets loud! A high-energy rock version with electric guitars and driving drums.
- Lost Woods – Tropic Rock – A unique fusion blending tropical sounds with rock elements. Sunny and energetic!
- Market – Lively and bustling! The theme for the Hyrule Castle Town market. Captures the energy of the crowded square perfectly.
- Market – Orchestra – A full orchestral version of the market theme, making it sound even grander and more vibrant.
- Market Remix – A contemporary remix of the market theme, adding modern beats to the bustling town music.
- Master Sword – Majestic and reverent. The music when Link draws the Master Sword. A pivotal, awe-inspiring moment.
- Mini-Boss – Intense and driving! The music for fighting those tough mini-bosses within the dungeons.
- Mini-Games #1 – Playful and quirky! The theme for Hyrule’s various fun mini-games.
- Mini-Games #2 – An alternate mini-game tune for different activities, keeping the fun vibe going.
- Minuet of Forest #1 – Gentle and mystical. The warp song taught by Sheik for the Sacred Forest Meadow. Pure forest magic.
- Minuet of Forest #2 – An alternate arrangement, keeping that ethereal forest atmosphere.
- Minuet of Forest Remix – Expands on the short warp song, developing it into a fuller, atmospheric forest piece.
- Nocturne of Shadow – Haunting and somber. The minor-key warp song for Kakariko Graveyard. Perfectly eerie.
- Nocturne of Shadow Remix – A reimagined version amplifying the haunting qualities of this dark warp melody.
- Ocarina Melody – A collection of the simple, yet powerful ocarina tunes Link learns.
- Ocarina Songs – A medley of all the magical ocarina songs, from practical tunes to the mystical warp melodies.
- Owl Theme – Wise and slightly long-winded? The theme for Kaepora Gaebora, the guiding owl.
- Prelude of Light – Radiant and ascending! The hopeful warp song taught by Sheik in the Temple of Time.
- Requiem of Spirit – Exotic and reverent. The warp song for the Desert Colossus. Captures that ancient desert feeling.
- Saria’s Song – Cheerful, playful, and incredibly catchy! The theme taught by Link’s friend Saria. Pure Lost Woods joy.
- Serenade of Water – Flowing and tranquil. The warp song for Lake Hylia. Rippling notes embody the peace of water.
- Sheik’s Theme – Mysterious and melancholic. The beautiful harp melody for the enigmatic Sheik. Full of wisdom and secrets.
- Sheik’s Theme Remix – A contemporary take enhancing Sheik’s mysterious vibe while keeping its emotional core.
- Shop Music – Quirky and upbeat! The tune for Browse Hyrule’s various shops.
- Song of Time Remix #1 – A modern reimagining of the sacred Song of Time, expanding its reverent melody.
- Song of Time Remix #2 – An alternative contemporary arrangement, offering another fresh perspective on this crucial ocarina song.
- Song of Time – Rock – The sacred melody goes hard rock! A powerful, guitar-driven anthem version.
- Spirit Temple – Exotic and mystical! Blends Middle-Eastern influences with haunting vocals for this ancient desert temple.
- Temple of Time #1 – Solemn and sacred. The unforgettable theme of the Temple of Time, with its haunting choir and organ. Pure reverence.
- Temple of Time #2 – An alternate arrangement, maintaining the sacred atmosphere of this pivotal location.
- Temple of Time #3 – A third variation emphasizing different aspects of the spiritual melody.
- Temple of Time #4 – Another unique interpretation, exploring more musical elements while keeping its holy core.
- Twinrova’s Theme – Exotic and menacing! The theme for the witch sisters Koume and Kotake. Highlights their Gerudo connection and fire/ice magic.
- Water Temple – Ethereal and ambient. The flowing, sometimes disorienting theme for the infamous underwater temple. Serene yet challenging.
- Windmill #1 – Spin spin spin! The incredibly catchy, circular melody of the Kakariko Windmill and the Song of Storms. Unforgettable accordion!
- Windmill #2 – An alternate take on the windmill theme, keeping that manic energy going.
- Windmill – Eternal – An extended, almost hypnotic version emphasizing the relentless spinning, like time trapped in a loop.
- Windmill – Hip-Hop – The Song of Storms gets a beat! A cool hip-hop remix layering the theme over modern rhythms.
- Windmill Remix – A modern reimagining enhancing the quirky, circular nature of the windmill melody.
- Windmill – Rock – The windmill theme gets electrified! A high-energy rock version amplifying the frantic energy.
- Zelda – Gentle and regal. The theme associated with Princess Zelda herself, conveying her dignity and importance.
- Zelda’s Lullaby – Serene and enchanting. The iconic royal melody taught by Impa, representing the princess and proving Link’s connection.
- Zora’s Domain #1 – Flowing and tranquil. The beautiful theme of the Zora’s aquatic home. Perfectly captures their graceful, watery world.
- Zora’s Domain #2 – An alternate arrangement, keeping the serene, aquatic feel with slightly different instrumentation.
- Zora’s Domain #3 – A third interpretation emphasizing different aspects of the underwater kingdom’s theme.
- Zora’s Domain #4 – Another musical perspective on the peaceful Zora sanctuary, maintaining its elegant, watery essence.
MajoraMasque de (N64)
Préparez-vous à l’obscurité… Majora’s Mask offrait une bande-son unique, souvent troublante, à l'image de ses thèmes tortueux et de son mécanisme de boucle temporelle. Ces fichiers MIDI explorent la musique envoûtante, complexe et chargée d'émotion de Termina.
- Aliens – Eerie and unnerving! The theme during the alien invasion at Romani Ranch. Creates a real sense of otherworldly dread. “They” are coming!
- Ballad of the Windfish – A beautiful, nostalgic callback to Link’s Awakening, performed by the Indigo-Go’s. Connects Termina to past adventures.
- Boss Fight – Intense and driving! The music for battling Termina’s corrupted temple guardians. Urgent and dramatic.
- Bremen Mask March – Quirky and regimented! The funny little marching tune when Link wears the Bremen Mask, making animals follow along.
- Cafe – Relaxed and jazzy. The mellow vibe of the Milk Bar Latte, a temporary escape from the falling moon.
- Clock Tower #1 – Tick, tock… The iconic, mechanical theme of the Clock Tower. Perfectly captures the game’s dread and relentless passage of time.
- Clock Tower #2 – An alternate arrangement, keeping that unsettling, ticking quality of Termina’s central landmark.
- Clock Tower – Rock – The Clock Tower theme gets heavy! A powerful rock version amplifying the urgency and foreboding.
- Clock Town #1 – Cheerful and bustling… almost unnervingly so. The theme for the first day, contrasting the impending doom with misplaced optimism.
- Clock Town #2 – The second day’s theme. Faster tempo, slightly more tense. The townspeople are starting to worry…
- Clock Town – Dance – A lively dance remix of the Clock Town theme. Turns the town melody into an energetic track.
- Clock Town – Day Two – Another take on the second day’s music, capturing the growing anxiety as the moon gets closer.
- Clock Town Remix #1 – A modern reimagining of the iconic Clock Town theme, adding new layers to the memorable melody.
- Clock Town Remix #2 – An alternative contemporary arrangement offering a different creative spin on the central town music.
- Clock Town – Triumphant Return – A celebratory version imagining the joy after the moon threat is gone. Victory!
- Credits #1 – Emotionally powerful and reflective. The end credits music weaves together themes from Link’s strange journey through Termina.
- Credits #2 – An alternate credits arrangement, offering another moving conclusion to this unique, poignant adventure.
- Cremia’s Wagon – Tense and urgent! The music for escorting Cremia’s milk wagon, protecting it from those masked bandits. High stakes delivery!
- Death Symphony #1 – Dramatic and apocalyptic! Plays during the moon’s final descent. Overwhelming dread as Termina faces its end.
- Death Symphony #2 – An alternate arrangement of the end-of-the-world music, offering another powerful take on Termina’s final moments.
- Deku Palace – Lively and tribal! The theme for the Deku Scrub royalty. Captures their ceremonial, slightly frantic wooden kingdom.
- Deku Palace Remix – A contemporary take enhancing the tribal vibe of the Deku Palace with modern production.
- Drum Practice – Just the Goron drummer from the Indigo-Go’s practicing his beats. Simple but rhythmic.
- Elegy of Emptiness #1 – Haunting and ethereal. The unsettling tune Link plays to create those creepy statues of himself. Otherworldly.
- Elegy of Emptiness #2 – An alternate arrangement, keeping the eerie quality of this strange, statue-creating melody.
- Evan’s Piano – Melancholic piano piece played by the Indigo-Go’s bandleader. Conveys his artistic struggle and sadness.
- Get Mask #1 – Mystical and transformative! The sound when Link acquires a new mask. Highlights their central importance.
- Get Mask #2 – An alternate mask jingle, perhaps for getting one of the main transformation masks.
- Goron Races – Exciting and fast-paced! The music for the thrilling Goron races in Snowhead. Captures that rolling speed!
- Great Bay – Atmospheric and oceanic. The theme for exploring the coastal region. Flowing melodies capture the troubled but beautiful seaside.
- Happy Mask Salesman – Unsettling carnival music! The creepy, off-kilter theme for the mysterious Mask Salesman. Simultaneously helpful and deeply disturbing.
- Happy Mask Salesman – Caribbean – The creepy salesman goes tropical? A bizarrely festive yet still unsettling remix.
- Ikana Canyon – Haunting and melancholic. Echoes through the cursed canyon of the dead. Captures the region’s tragic history and lingering spirits.
- Ikana Castle #1 – Sinister and regal. The theme for the ancient, cursed palace. Captures the tragic legacy of this undead kingdom.
- Ikana Castle #2 – An alternate arrangement, maintaining the ominous royal vibe of the haunted castle.
- Inverted Stone Tower – Disorienting and reality-bending! Plays when you flip the Stone Tower Temple upside down. Reversed music for a mind-bending dungeon.
- Last Hour #1 – Tense and urgent! Plays during the final hour before the moon hits. Pure panic as Termina faces its end.
- Last Hour #2 – An alternate arrangement of the final hour theme, offering another intense take on the impending doom.
- Last Hour Remix – A modern reimagining amplifying the urgency and dread of Termina’s final moments.
- Majora’s Wrath – Frantic and chaotic! The battle music for Majora’s final, whipping form. Intense percussion captures its manic evil.
- Mayor’s Office – Official and slightly stuffy. Reflects the bureaucratic tension of the mayor’s office arguments.
- Milk Bar – Smooth and jazzy. The laid-back atmosphere of the members-only Milk Bar Latte. Comfort mixed with melancholy.
- Mini-Game – Playful and upbeat! A cheerful break from the darkness for Termina’s various mini-games.
- New Wave Bossa Nova – Rhythmic and unique! The distinctive Latin-inspired ocarina song used to help Lulu find her voice.
- Oath to Order #1 – Solemn and majestic! The powerful ocarina melody used to summon the Four Giants. Represents Termina’s last hope.
- Oath to Order #2 – An alternate arrangement, maintaining the solemnity of this crucial, giant-summoning melody.
- Oath to Order #3 – Another variation providing a different musical perspective on this pivotal, world-saving song.
- Observatory – Contemplative and celestial. The dreamy theme for the Astral Observatory. Captures the wonder of stargazing, even in crisis.
- Overworld – Adventurous and exploratory, but with an undercurrent of urgency. The theme for traversing Termina Field under the shadow of the moon.
- Pirate’s Cove #1 – Stealthy and tense! The music for infiltrating the Gerudo Pirates’ Fortress. Captures that high-stakes sneaking mission.
- Pirate’s Cove #2 – An alternate arrangement for the pirate hideout, offering a different take on the tense infiltration.
- Pirate’s Cove – Concert – A dramatic orchestral arrangement of the Pirate’s Fortress theme, fit for a live performance.
- Rosa Sisters – Graceful and balletic. The delicate melody for the dancing Rosa Sisters and their Carnival of Time aspirations.
- Skullkid – Playful yet eerie flute! The theme for the mischievous, mask-possessed Skull Kid. Captures his tricky nature and the mask’s sinister influence.
- Sonata of Awakening – Mystical and rousing! The ocarina melody used to wake up slumbering giants or enter Deku territory. Has a real call-to-action feel.
- Sonata of Awakening Remix – A contemporary reimagining, enhancing the mystical qualities of this important ocarina song.
- Song of Healing – Profoundly emotional and bittersweet. The heart of Majora’s Mask. Used to heal troubled spirits, offering solace and acceptance. Just beautiful.
- Song of Healing – Funky – A surprising, upbeat funk version of the normally sad Song of Healing! A totally different vibe.
- Song of Healing – Orchestra – A full orchestral arrangement elevating the iconic melody’s emotional depth to symphonic levels.
- Stone Tower #1 – Mysterious and ancient-sounding! The theme for the towering final dungeon area. Exotic scales create an otherworldly feel.
- Stone Tower #2 – An alternate arrangement, offering variations on the mysterious melody of this strange structure.
- Stone Tower #3 – Another variation providing a different musical perspective on the imposing final dungeon.
- Stone Tower #4 – A fourth interpretation, further exploring the musical possibilities while keeping its mystical character.
- Stone Tower Remix #1 – A contemporary reimagining enhancing the original’s mysterious vibe with modern production.
- Stone Tower Remix #2 – A second modern arrangement taking a different stylistic approach while maintaining the otherworldly quality.
- Stone Tower Temple – The complex, eerie interior theme. Captures the disorienting, gravity-defying puzzles of this challenging temple perfectly.
- Swamp – Murky and atmospheric. The subdued, melancholic theme of the poisoned Southern Swamp. Conveys the corruption perfectly.
- Swamp Cruise – Gentle and slightly whimsical. The music for Koume’s boat tour, creating a surreal contrast with the poisoned swamp around you.
- Termina Field – Expansive and adventurous! The theme for exploring the central hub connecting Termina’s regions. Open exploration with that urgent undertone.
- Termina Field – Funeral – Somber and mournful. A variation played during Dampe’s funeral procession. Transforms the adventurous theme into a dignified dirge.
- Title – Haunting and mysterious. The opening theme immediately sets Majora’s Mask’s darker, twisted tone. Hints at the strange journey ahead.
Oracle of Ages (Game Boy Couleur)
Des airs qui voyagent dans le temps ! Oracle of Ages a adapté la musique classique de Zelda à la Game Boy Color, en mettant l'accent sur le contraste entre le passé et le présent de Labrynna. Ces fichiers MIDI capturent le charme de la Game Boy Color et les rebondissements temporels du jeu.
- Maku Path #1 – Serene and mystical. The peaceful theme for approaching the guardian Maku Tree in the present day.
- Maku Path #2 – An alternate version, perhaps for the past, maintaining the mystical feel of visiting the ancient tree.
- Mermaid’s Cave #1 – Flowing and aquatic! The dungeon theme for the present-day Mermaid’s Cave. Great underwater vibe.
- Mermaid’s Cave #2 – The past version of the cave theme, with subtle changes reflecting the time shift while keeping the watery feel.
- Moonlit Grotto – Eerie and echoing. The theme for this crystal-filled cave dungeon. Haunting and otherworldly.
- Nayru Singing #1 – Enchanting and ethereal. The beautiful song of Nayru, Oracle of Ages, representing the harmony of time.
- Nayru Singing #2 – An alternate arrangement of Nayru’s mystical song, perhaps reflecting a different mood or era.
- Ralph’s Theme – Determined and slightly impulsive! The theme for Nayru’s loyal (if sometimes reckless) protector, Ralph.
- Sad – Melancholic and poignant. Plays during sad moments or key emotional beats in the story.
- Sea – Expansive and flowing. The music for sailing Labrynna’s seas, both past and present. Captures that nautical exploration feel.
- Spirit’s Grave – Haunting and atmospheric. The theme for the first dungeon, capturing the spooky vibe of this ancient burial ground.
- Tokay House – Quirky and primitive! The theme inside the homes of the lizard-like Tokay people on Crescent Island.
- Wing Dungeon – Airy and floating! The theme for the sky dungeon. Light melodies create a feeling of being high above Labrynna.
- Wing Dungeon – Eerie – A darker, more mysterious variation for certain parts of the Wing Dungeon, adding tension to the airy theme.
- Zora’s Village – Flowing and aquatic! The theme for visiting the underwater Zora society. Graceful and bubbly.
Oracle of Seasons (Game Boy Couleur)
Que les saisons changent ! Oracle of Seasons Axé sur la manipulation de l'environnement, sa musique reflète l'univers vibrant d'Holodrum. Ces MIDI capturent le son GBC et l'atmosphère particulière du printemps, de l'été, de l'automne et de l'hiver.
- Cave – Mysterious and echoey, the sound of delving into Holodrum’s hidden caves for secrets and items.
- Evil – Ominous chords signaling danger or the presence of General Onox’s dark influence spreading across the land.
- File Screen #1 – The gentle, inviting tune that greets you when selecting your save file, hinting at the adventure within Holodrum.
- File Screen #2 – An alternate file select melody, offering a slightly different musical welcome to the world of seasons.
- Maple’s Theme – Quirky and slightly mischievous! The theme for the apprentice witch Maple who bumps into Link to steal his stuff.
- Onox Battle – Intense and powerful! The music for fighting the main villain, General Onox, the imposing General of Darkness.
- Onox’s Castle – Dark and foreboding. The theme inside Onox’s imposing fortress, the seat of his power disrupting Holodrum’s seasons.
- Room of Rites – A mystical, ceremonial theme likely playing in important locations related to the Oracle or ancient rituals.
- Subrosia – Clanky and secretive! The unique theme for the underground world of the Subrosians, lovers of ore and dancing.
- Subrosian Dance – Get ready to groove! The rhythmic, catchy tune for the Subrosian dancing mini-game.
- Temple of Seasons – Sacred and central. The theme for the temple where the essence of the seasons resides, and where Din is held captive.
- Windmill #1 – A cheerful, turning melody associated with Horon Village’s windmill, a key landmark in Holodrum.
- Windmill #2 – An alternate take on the windmill theme, keeping that pleasant, rotating feel.
- Windmill #3 – A third variation for the windmill music, adding variety to this location’s soundscape.
Quatre épées (Game Boy Advance)
Quatre Links, quatre fois plus de plaisir ! Initialement inclus avec le portage GBA de A Link to the PastFour Swords a apporté un chaos multijoueur à HyruleSa musique est énergique et entraînante, parfaite pour les aventures en coopération.
- Talus Cave – An adventurous, cave-exploring theme fitting for the cooperative challenges found within. Expect teamwork-based puzzles and enemies!
The Wind Waker (Gamecube)
Embarquez sur la Grande Mer ! The Wind WakerL'aventure en cel-shading de a offert une bande-son unique et expressive, riche en thèmes nautiques, en mélodies d'inspiration folk et en profondeur émotionnelle. Ces MIDI capturent l'esprit de ce vaste voyage océanique.
- Ballad of the Gales – Whoosh! The powerful, swirling song played on the Wind Waker to summon cyclones for fast travel across the Great Sea.
- Below Deck – A cozy, slightly nautical theme likely heard inside ships or perhaps Tetra’s pirate vessel.
- Dawn – A peaceful, hopeful melody capturing the feeling of a new day dawning over the Great Sea.
- Deku Tree – The familiar, ancient theme of the Great Deku Tree, reappearing in Wind Waker with a slightly different, perhaps more melancholic, tone.
- Dragon Roost Island #1 – Upbeat and adventurous with a distinct folk feel! The iconic theme of the Rito’s volcanic island home. Instantly memorable.
- Dragon Roost Island #2 – An alternate arrangement, keeping that catchy, adventurous Rito vibe going strong.
- Dragon Roost Island #3 – A third variation exploring different facets of this beloved island theme.
- Dragon Roost Island #4 – Yet another take on the Dragon Roost sound, showing the depth of this location’s music.
- Earth God’s Lyric – A solemn, resonant melody played with Medli to awaken the Sage of Earth. Carries a sense of ancient duty.
- Intro – The legendary opening scroll music, telling the story of the Hero of Time and the flooding of Hyrule. Epic storytelling.
- King of Hyrule’s Theme – Regal, yet tinged with sadness. The theme for Daphnes Nohansen Hyrule, the king hidden within the King of Red Lions.
- Link’s House – Warm and cozy, the simple theme heard in Link’s home on Outset Island, especially associated with his Grandma.
- Outset Island – Peaceful and idyllic with an Irish folk flair! The starting theme perfectly captures Link’s quiet island home before adventure calls.
- Overworld #1 – The grand sailing theme! Evokes the feeling of adventure, wind, and waves as you explore the vast Great Sea.
- Overworld #2 – An alternate sailing theme, adding variety to the long voyages across the ocean blue.
- Title #1 – The main title theme, full of adventurous spirit and nautical flair, perfectly setting the stage for this unique Zelda entry.
- Title #2 – An alternate title arrangement, offering a slightly different taste of the game’s grand oceanic adventure.
- Wind God’s Aria – An airy, mystical melody played with Makar to awaken the Sage of Wind. Feels ancient and connected to the sky.
- Zelda is Awakened – A moment of revelation! The theme playing when Tetra discovers her true identity as Princess Zelda. Regal and significant.
The Minish Cap (GameBoy Advance)
Préparez-vous à rétrécir ! The Minish Cap La version GBA proposait une bande-son vraiment charmante et dynamique. Ces fichiers MIDI capturent les mélodies lumineuses et les sonorités colorées de Linkl'aventure de [nom de l'entreprise] avec Ezlo et les minuscules Picori.
- Hyrule Castle (Festivities) – Cheerful and celebratory! The music during the Picori Festival. Sets a happy tone right at the start.
- Ominous Fanfare – Uh oh! That short, sharp cue when danger appears, usually signaling Vaati’s arrival.
- Main Theme Fanfare – Heroic and adventurous! Plays on the title screen and key moments, kicking off the quest.
- Hyrule Castle Fanfare – Regal and grand. Announces your arrival at the majestic Hyrule Castle.
- Hyrule Field Fanfare – Adventure awaits! The intro fanfare when first stepping out into Hyrule Field.
- Great Fairy – Mystical and enchanting. Plays when meeting a Great Fairy for upgrades.
- Fairy Fountain – Serene harp sounds. The calming music of a fairy fountain, a place to heal and relax.
- Zelda’s Lullaby – The gentle, timeless theme for Princess Zelda, reimagined with Minish Cap’s GBA charm.
- Ending Theme – Triumphant yet bittersweet. The music for the game’s conclusion, wrapping up Link’s adventure with the Minish.
- Game Over – The sad little tune when Link falls. Time to pick yourself up and try again!
- Zelda’s Wish – Poignant and emotional. Plays during key story moments involving Zelda and her hopes for Hyrule.
- Fanfare – Got something cool! A brief, triumphant flourish for obtaining important items or achieving goals.
- Danger – Tense and urgent! Music for perilous situations or when time is running out.
- Ezlo – Quirky and distinctive! The theme for Link’s chatty, sarcastic cap companion, Ezlo.
- Legend of the Minish – Mystical storytelling music. Plays during the narration about the ancient Picori legend.
- Festival (Distance) – A muffled version of the festival theme, creating atmosphere when you hear it from afar.
- Zelda’s Despair – Melancholy tune reflecting Zelda’s sadness after being turned to stone. Adds emotional weight.
- Bean Stalk – Whimsical and climbing! Plays when ascending magical beanstalks to reach new heights.
- Indoors – Gentle and cozy. The warm theme for houses and shops in Hyrule Town.
- Minigame – Playful and energetic! The fun tune for Hyrule’s various minigames.
- Witch – Quirky and mystical! The theme for Syrup the Witch’s potion hut.
- Cavern – Echoing and mysterious. Creates a sense of exploration in Hyrule’s caves.
- Road to the Sky – Ethereal and ascending. Music for the journey towards the Cloud Tops. Feels wondrous.
- Hyrule Field – Adventurous and open! The theme for exploring the fields connecting Hyrule’s locations. Encourages exploration!
- Hyrule Castle – Majestic and regal! The grand theme inside Hyrule Castle.
- Hyrule Castle (No Opening) – The castle theme jumping straight into the main melody, used for return visits.
- Minish Village – Delicate and whimsical! Perfectly captures the tiny scale and peaceful nature of the Minish settlements.
- Woods – Gentle and mysterious forest theme. Creates an atmosphere of natural magic in the Minish Woods.
- Rain – Calming, rhythmic rain sounds, adding atmospheric depth during downpours.
- Swamp – Murky and mysterious. Conveys the hazardous, enigmatic feel of the Castor Wilds.
- Hyrule Town – Lively and bustling! Captures the vibrant atmosphere of Hyrule’s main town.
- Graveyard – Somber and eerie. Creates a spooky atmosphere for Hyrule’s resting place.
- Cloud Tops – Light and airy! Evokes the feeling of being high above the world in the Wind Tribe’s home.
- Dark Hyrule Castle – Foreboding and tense! Plays when Vaati takes over the castle, turning it into a dark fortress.
- Tunnel to the Castle – Tense and mysterious. Music for sneaking into the corrupted castle through secret passages.
- Deepwood Shrine – Mysterious and verdant. The theme for the first minor dungeon, a natural labyrinth.
- Cave of Flames – Tense and percussive! Conveys the heat and danger of the first major dungeon.
- Fortress of Winds – Atmospheric and windswept. Music for the ancient Wind Tribe fortress dungeon.
- Temple of Droplets – Crystalline and flowing. Evokes the feeling of an icy, water-filled sanctuary.
- Palace of Winds – Majestic and soaring! Plays in the high-altitude final dungeon leading to Vaati.
- Ezlo & Vaati – Somber and revealing. Music explaining the troubled history between Ezlo and Vaati.
- Royal Crypt – Haunting and solemn. Plays in the ancient burial grounds beneath the castle.
- Elemental Sanctuary – Sacred and resonant. Plays in the hidden chamber where Link infuses his sword with elemental power.
- Small Battle – Energetic combat theme for fighting minor enemies throughout Hyrule.
- Battle Dungeon Boss – Intense and driving! The music for fighting the major dungeon bosses.
- Battle Trap Monsters – Tense and frantic! Plays when monsters appear from traps or special encounters.
- Battle Demon Vaati – Dramatic and powerful! The theme for the first phase of the final fight against Vaati.
- Crumbling Castle – Tense and urgent! Music for escape sequences when structures are collapsing.
- Last Battle Vaati – Epic and climactic! The theme for the final confrontation with Vaati’s ultimate form. The final showdown!
- Mountain – Majestic and expansive. Music for exploring Mount Crenel, capturing the grand scale.
- Minish Festival – Delightful and cheerful! Music for festive gatherings in the tiny Minish villages.
- Lost Woods (unused) – A mysterious, puzzling theme reminiscent of classic Lost Woods tunes, though not used in the final game.
- Wind Ruins – Atmospheric and windswept. Music for the ancient ruins related to the Wind Tribe.
- Fanfare – Celebratory flourish when acquiring significant items or completing objectives. Success!
- Tune #1 – An unidentified short musical piece from the game files.
- Tune #2 – Another short, unidentified musical cue from the game’s soundtrack.
- Tune #3 – A third brief, unidentified musical segment from The Minish Cap.
- Tune #4 – Yet another short musical piece found within the game’s data.
- Tune #5 – The last of the unidentified short musical cues listed here from the game.
Twilight Princess (GameCube/Wii)
Entrer le TwiliGht ! Ce jeu épique de 2006 a donné à Zelda une ambiance plus sombre et cinématographique, et la musique a suivi le mouvement. Ces fichiers MIDI de Twilight Princess capturer l'ampleur orchestrale, l'atmosphère envoûtante, Midnales thèmes emblématiques et les batailles épiques de LinkLe voyage de [nom de l'artiste] à travers la lumière et l'ombre. Quelle collection !
- Thème orchestral n°1 – Une pièce cinématographique et radicale qui met en valeur l'approche orchestrale du jeu, créant un sentiment d'aventure épique qui définit cette entrée Zelda plus sombre et plus mature.
- Village d'Ordon – La mélodie paisible et pastorale qui instaure LinkSes humbles origines de berger de chèvres, avec une instrumentation rustique, créent la toile de fond parfaite pour ce lieu de départ idyllique.
- MidnaThème de – La mélodie mystérieuse, ludique mais légèrement mélancolique associée à la Twilight Princess elle-même, capturant parfaitement sa nature espiègle et ses profondeurs cachées comme Linkle compagnon de.
- MidnaL'heure désespérée – Le thème émotionnel et urgent qui se joue lors d'un moment critique où Midna est grièvement blessée, sa mélodie poignante soulignant l'une des séquences les plus émouvantes du jeu.
- MidnaLa Complainte de – Une variante plus sombre de MidnaLe thème musical qui accompagne ses moments de vulnérabilité ou de réflexion révèle la complexité émotionnelle profonde qui se cache derrière son apparence espiègle.
- Hyrule Champ – Le thème ample et aventureux qui joue le rôle de Link explore le vaste monde principal, dont l'agencement dynamique s'adapte aux différentes situations tout en conservant un sentiment de voyage épique.
- Hyrule Terrain (journée) – La variante brillante et héroïque de Hyrule Thème musical de terrain joué pendant la journée, mettant l'accent sur l'aventure et l'exploration grâce à sa mélodie entraînante.
- Hyrule Champ (Nuit) – La version plus mystérieuse et prudente de Hyrule Un thème musical champêtre se joue après le coucher du soleil, avec une instrumentation discrète créant un sentiment de danger potentiel tapi dans l'obscurité.
- Bosquet sacré – La mélodie enchanteresse et ancienne qui résonne dans la forêt mystérieuse où… Master Sword le repos, dont la qualité éthérée suggère la signification magique de ce sanctuaire caché.
- Bois de Faron – Le thème verdoyant et mystérieux qui accompagne LinkL'exploration de la province forestière du sud par [nom de l'artiste], avec de doux instruments à vent créant une atmosphère d'émerveillement naturel teintée de danger potentiel.
- Village de Kakariko – Le thème d’inspiration western, légèrement mélancolique, de la ville frontalière presque abandonnée, avec son instrumentation distinctive évoquant un sentiment de gloire fanée et de résilience tranquille.
- Gerudo Desserts – Le thème exotique et balayé par le vent qui joue comme Link elle traverse le vaste désert, ses percussions distinctives et sa mélodie envoûtante capturant la beauté âpre de ce paysage désolé.
- Transformation du loup – Le thème tendu et inquiétant qui se joue lorsque Link Il se transforme d'abord en loup, sur des tons dissonants reflétant la nature choquante et déroutante de cette métamorphose.
- Pic de neige – La mélodie glaciale et venteuse qui accompagne LinkL'ascension de la montagne gelée, avec une instrumentation minimaliste créant un sentiment d'isolement dans cet environnement hivernal rigoureux.
- ZoraDomaine de – Le thème fluide et aquatique qui se joue dans la maison de Zora « people », avec ses douces arpèges créant une sensation de tranquillité sous-marine teintée de la tristesse de leur destin figé.
- Goron Mines – Le thème musical lourd et industriel du donjon, avec des éléments percussifs qui reflètent l'environnement métallique et ardent du Goron L'exploitation minière de la tribu et les dangers qui y sont liés.
- Entrer le TwiliRoyaume de la lumière – Le thème étrange et surnaturel qui se joue lorsque Link traverse des zones couvertes par Twilight, avec ses sons distordus créant immédiatement un sentiment de malaise et une atmosphère étrange.
- Maison – La mélodie chaleureuse et réconfortante qui résonne à l'intérieur de divers immeubles résidentiels tout au long de la saison Hyrule, procurant un sentiment de sécurité et de normalité au milieu de l'avancée Twilila gueule.
- Le thème d'Ilia – La douce et innocente mélodie associée à Linkson amie d'enfance, avec ses douces tonalités reflétant leur lien étroit et sa nature bienveillante avant que la tragédie ne survienne.
- Reine Rutela – Le thème obsédant et éthéré du défunt Zora reine qui apparaît sous forme d'esprit, avec des sons d'un autre monde créant un sentiment à la fois de majesté et de tristesse tandis qu'elle guide Link.
- Thème du titre – Le morceau mystérieux et atmosphérique qui se joue sur l'écran titre du jeu, établissant immédiatement le ton plus sombre et la portée épique de cette aventure Zelda.
- Élevage de chèvres – La mélodie vivante et rustique qui se joue pendant LinkLe mini-jeu de gestion de chèvres de [Nom de l'entreprise] dans le village d'Ordon, qui capture l'excitation ludique du travail dans un ranch grâce à son rythme énergique.
- Château de la ville – Le thème musical entraînant et joyeux qui joue dans HyruleLe marché central, avec ses instruments variés, crée une atmosphère de commerce animé et d'activité sociale au cœur même du royaume.
- Thème de fin – La mélodie touchante et douce-amère qui retentit lors de la conclusion du jeu, offrant une résolution émotionnelle à Linkle voyage de à travers la lumière et twilila gueule.
- Lac Hylia – Le thème vaste et paisible de Hyrulele plus grand plan d'eau, avec des mélodies fluides évoquant les douces vagues et les vastes panoramas de ce lieu important.
- Terrain de l'arbitre – Le thème envoûtant et ancien du donjon avec des influences du Moyen-Orient, créant une atmosphère d'histoire oubliée et d'esprits persistants dans cette prison du désert.
- Prince Ralis – Le thème doux et mélancolique associé à la jeunesse Zora Le prince, capturant sa vulnérabilité et sa dignité discrète face à une perte personnelle et à ses responsabilités royales.
- Thème de bataille – La musique de combat, urgente et entraînante, qui accompagne les affrontements classiques avec les ennemis, avec son tempo rapide et ses accents incisifs, accentue la tension des combats à l'épée tout au long du jeu. Hyrule.
- Bataille de Blizzeta – Le thème frénétique et effrayant du boss qui joue pendant la confrontation avec Yeta possédé par la glace, avec ses sons dissonants créant un sentiment à la fois d'urgence et de tragédie.
- Bataille à cheval – Le thème galopant et intense qui se joue lors des séquences de combat monté, notamment lors des confrontations dramatiques avec le roi Bulblin sur le pont d'Eldin.
- Village caché – La musique d'ambiance tendue, inspirée du western, qui résonne dans la ville frontalière abandonnée, créant l'atmosphère parfaite pour Linksa confrontation avec Bulblins, dans un style fusillade.
- Bataille de Ganondorf – Le thème de bataille épique et multi-phases pour la confrontation finale avec Ganondorf, avec son arrangement orchestral transmettant les enjeux monumentaux de ce duel culminant.
- Rencontre avec la Bête de l'Ombre – Le thème inquiétant et surnaturel qui se joue lorsque Link confronte le Twilides créatures obscures, avec leur son distinctif signalant l'apparition de ces dangereux ennemis interdimensionnels.
- Thème des crédits – La musique finale, émouvante et grandiose, qui accompagne le générique de fin du jeu, revisite de nombreux thèmes clés tout en offrant un sentiment de conclusion. Linkson aventure la plus sombre.
- L'ombre du héros – Le thème mystérieux et empreint de révérence qui accompagne les rencontres avec le loup doré et l'Ombre du Héros crée une atmosphère de tradition martiale sacrée. Link Il apprend les techniques d'épée anciennes.
- Master Sword – Le thème solennel et emblématique qui se joue lorsque Link Il récupère la lame légendaire, et les sons empreints de révérence soulignent l'importance de ce tournant dans sa quête.
- Temple du temps – La mélodie sacrée et nostalgique qui joue dans les ruines du temple antique, évoquant les souvenirs des anciens jeux Zelda tout en ajoutant une nouvelle couche d'atmosphère mystique à ce lieu intemporel.
- La berceuse de Zelda – Le thème serein et emblématique de la princesse Zelda, réimaginé avec une instrumentation plus riche qui met en valeur la dignité royale et l'ancienne lignée de Hyrulela princesse de.
- Thème de Dangoro – Le thème lourd et puissant du Goron Un gardien qui protège l'Arc du Héros, avec une musique rythmée par les percussions qui reflète sa taille et sa force colossales.
- Introduction – Le thème d'ouverture atmosphérique qui prépare le terrain pour le récit du jeu, établissant le ton mystique mais dangereux de cette aventure Zelda.
- Monologue d'ouverture – La musique de fond envoûtante et éthérée qui accompagne le récit de la princesse Zelda sur la création du monde et les origines de Twiliinvasion de la lumière.
- Le château d'Agitha – La mélodie fantaisiste et féerique qui joue dans la maison autoproclamée de la princesse des insectes, créant un contraste étrangement joyeux avec le ton principalement sérieux du jeu.
- Thème de Zant – La mélodie erratique et troublante associée à l'antagoniste principal, avec ses changements imprévisibles de ton et de tempo reflétant l'état mental instable du roi usurpateur.
- Bataille de Ganondorf – Le thème intense et puissant qui joue lors de la confrontation finale avec le véritable méchant derrière Zant, combinant une grandeur inquiétante avec des rythmes de combat entraînants dignes de ce duel culminant.
- La berceuse de Zelda – La mélodie emblématique et douce associée à la princesse Zelda, réinventée pour Twilight Princess avec un ton plus mature et sombre reflétant son emprisonnement et son sacrifice.
- Thème de bataille – La musique urgente et énergique qui joue pendant les combats standard, propulsant l'action vers l'avant avec son rythme entraînant et ses fioritures mélodiques héroïques.
- Bataille à cheval – Le thème de bataille dynamique et galopant qui joue pendant le combat monté, avec ses percussions tonitruantes et sa mélodie entraînante capturant la vitesse et l'intensité des combats à cheval.
- Temple du temps – La mélodie respectueuse et résonnante qui résonne dans l'ancien temple sacré, mêlant nostalgie et émerveillement Link explore ce lieu si crucial pour l'héritage de Hyrule.
- Hyrule Château – Le thème majestueux mais inquiétant qui joue comme Link infiltre le siège corrompu de Hyruleson pouvoir, alliant la grandeur royale à des éléments plus sombres qui reflètent son occupation par des forces maléfiques.
- Obtenir un petit article – Le petit jingle joyeux qui se joue quand Link acquiert un petit objet, procurant un moment de satisfaction au cœur de l'aventure.
- Obtenez un gros article – La fanfare plus élaborée et triomphante qui retentit lorsque Link il obtient un objet majeur, soulignant l'importance de ces acquisitions exceptionnelles pour sa quête.
- Les crédits – Le medley épique et émotionnellement satisfaisant qui joue pendant le générique de fin, revisitant de nombreux thèmes musicaux du jeu dans un grand arrangement symphonique qui conclut l'aventure.
- Heart Container – La courte fanfare triomphale qui retentit lorsque Link recueille un heart container, ce qui témoigne d'une amélioration importante et permanente de sa santé et de ses chances de survie.
- Ouvrir le coffre au trésor – La mélodie classique et anticipatoire qui joue comme Link ouvre un coffre au trésor, créant un suspense avant de révéler son contenu avec une note musicale satisfaisante.
- Bataille de l'épée de la mort – Le thème tendu et intimidant qui se joue pendant le combat avec le mini-boss fantomatique brandissant une épée dans les terres de l'arbitre, avec ses tons étranges correspondant à la nature spectrale de ce redoutable adversaire.
- Twilit Bataille – Le thème de combat d'un autre monde, discordant, qui se joue lors des confrontations avec twilides monstres imprégnés de lumière, soulignant leur nature extraterrestre et la corruption du familier Hyruleune créature.
- Temple de la forêt – Le thème primitif et mystérieux du donjon avec des percussions tribales et des instruments à vent qui créent une atmosphère de nature sauvage ancienne et indomptée dans le premier donjon principal.
- Bataille du roi Bulblin – Le thème intense et entraînant qui se joue lors des confrontations avec l'imposant roi Bulblin et sa monture sanglier, Lord Bullbo, en particulier lors des rencontres dramatiques du Pont d'Eldin.
- Économique Midna – Le thème urgent et chargé d'émotion qui accompagne LinkLe périple désespéré de [nom du personnage] pour sauver son compagnon grièvement blessé intensifie le drame de cette séquence narrative cruciale.
- Ombre fusionnée – La brève et mystérieuse mélodie qui se joue quand Link Elle acquiert un fragment de l'ancien artefact de l'Ombre Fusionnée, soulignant l'importance et le pouvoir inconnu de ces reliques obscures.
- et courage – Le thème héroïque et édifiant associé à Linkson esprit indomptable et la vertu du courage qu'il incarne en tant que héros élu.
- Game Over – La mélodie sombre et descendante qui se joue quand Link Il est vaincu, ce qui crée un sentiment d'échec et de perte lorsque le héros tombe au combat.
- Hyrule Soirée champêtre (alternative) – Une autre variante de la nuit Hyrule Musique de campagne, avec une atmosphère plus mystérieuse et tendue à mesure que l'obscurité recouvre la terre.
- Entrez dans les ténèbres – Le thème inquiétant et sinistre qui se joue lorsque Link pénètre dans des zones particulièrement dangereuses ou corrompues, instaurant immédiatement un sentiment de menace et de malaise.
- Thème d'Ooccoo – La mélodie décalée et légèrement décalée associée à l’étrange et serviable créature ressemblant à un oiseau, Ooccoo, dont l’apparence et les manières étranges sont parfaitement capturées dans ce thème distinctif.
- TwiliExtérieur du palais – La musique étrange et surnaturelle qui résonne à l'extérieur du palais de Zant dans le TwiliLe Royaume de la Lumière, établissant la nature étrangère de cette dimension avec ses harmonies étranges.
- Hyrule Trio de terrain – Un arrangement magnifique et intime de Hyrule Thème de terrain pour petit ensemble, mettant en valeur les subtilités mélodiques de cette pièce emblématique.
- Une silhouette en robe – Le thème mystérieux et tendu qui se joue lors des rencontres avec un certain personnage énigmatique, créant une atmosphère d’incertitude et d’appréhension.
- Thème de la boutique – La mélodie joyeuse et entraînante que l'on entend dans divers magasins à travers Hyrule, créant une atmosphère accueillante pour le commerce grâce à ses tonalités et son rythme enjoués.
- Terrains d'entraînement – La musique martiale et intense qui accompagne Linkses séances d'entraînement à l'épée, avec un rythme entraînant qui souligne la nature disciplinée de la pratique du combat.
- Formation aux compétences cachées – Le thème mystérieux mais instructif qui se joue lorsque Link Il apprend les techniques d'épée ancestrales auprès de l'Ombre du Héros, alliant le respect de la tradition à la tension liée à la maîtrise de compétences difficiles.
- Village caché – Un arrangement alternatif du thème de la ville frontalière abandonnée, conservant le son d'inspiration occidentale tout en ajoutant de nouveaux éléments musicaux à cet endroit envoûtant.
- Pont en feu – Le thème tendu et urgent qui se joue pendant la séquence dramatique où le pont d’Eldin est incendié, accentuant le danger et le spectacle de cette scène mémorable.
- Esprits tristes – La mélodie mélancolique et éthérée qui accompagne les scènes impliquant des esprits et des âmes perdues crée un sentiment de tragédie et de chagrin persistant après les événements. Twiliinvasion de la lumière.
- Jeu STAR – La musique rapide et excitante qui joue pendant le défi acrobatique dans Castle Town, avec son tempo énergique correspondant aux exigences physiques de ce mini-jeu de plateforme.
- Musique de la bande-annonce – La musique promotionnelle épique utilisée dans la bande-annonce du jeu, mettant en valeur la qualité cinématographique et la gamme émotionnelle de Twilight Princess avec son agencement dynamique.
Ces fichiers MIDI représentent une collection complète des thèmes musicaux des deux Phantom Hourglass et Twilight PrincessLes bandes sonores distinctives de ces jeux ont contribué de manière significative à leur atmosphère et à leur impact émotionnel, de l'aventure nautique de Phantom Hourglass à la lutte épique de lumière et d'ombre de Twilight Princess.
Phantom Hourglass (Nintendo DS)
Ohé ! Vous souvenez-vous de l'époque où vous cartographiiez les mers avec un stylet ? Phantom Hourglass La suite du cel-shading de Wind Waker sur DS. Ces fichiers MIDI vous font revivre les sons de la navigation sur la Grande Mer sur DS, du thème inoubliable de Linebeck aux mystères du Temple du Roi des Océans.
- Captain Linebeck – You either love him or hate him (or both)! This tune perfectly captures Captain Linebeck’s greedy, cowardly, yet somehow essential character.
- Captain Linebeck (2) – Another piece of Linebeck’s musical identity, maybe for different situations or moods.
- Captain Linebeck (3) – A slightly more developed version of Linebeck’s theme, perhaps for when he *almost* does something brave.
- Dungeons – Tense and mysterious! The main theme for dungeon delving, especially that nerve-wracking Temple of the Ocean King timer.
- Goron House – Earthy and rhythmic! The distinct sound of Goron Island, heavy on the drums just like our favorite rock-eaters.
- Heart Container Fanfare – Bada-bing! That sweet sound when you snag a Heart Container. Health boost achieved!
- Inside a House – A moment to relax. The cozy little tune inside island homes. A nice breather from sailing and phantoms.
- Intro – It Will Be Your Land… – Part of the opening sequence narration, setting up the legend or story.
- Intro – The Boy From Outset Island – Recapping Link’s origins from Wind Waker during the intro.
- Intro – The Dark King’s Scheme – Intro music explaining the backstory of the villain or the game’s main conflict.
- Intro – The Hero of the Winds – Music accompanying the introductory legend about the Hero of Winds (Link from WW).
- Intro – When It All Began – Setting the scene at the very start of the game or the intro story.
- Intro – Zelda Rescue – Music from the intro detailing the events leading to Tetra/Zelda being captured.
- Islands – Land ho! That exciting fanfare when you discover and chart a new island on the Great Sea.
- Maritime Battle – Danger approaching! The tense music when enemy ships appear. Get ready for a naval fight!
- Maritime Boss Battle 2 – Intense sea battle! The driving music for fighting major bosses out on the water. Time those cannon shots!
- Menu Screen – Even the menus sound nautical! Keeps the seafaring vibe going while you check your charts and gear.
- Overworld – Full sail ahead! The main theme for charting the Great Sea. Pure DS ocean exploration freedom.
- Princess Zelda – The pirate princess! This theme mixes Tetra’s adventurous spirit with Zelda’s underlying nobility.
- Rendezvous With the Ship – Opportunity knocks! The music for special ships like Beedle’s floating shop. Time to trade or buy!
- Sealed Fairy Awakening (Arranged) – A mystical, possibly triumphant arranged theme for when Link awakens or interacts with the sealed spirits/fairies.
- Siwan – Light and fluttery! The theme for Link’s helpful fairy partner Ciela. Captures her bright spirit. (Probably Ciela’s theme despite the filename).
- Title Screen – Setting the mood for mystery and maritime adventure right from the start screen.
- Within a House – A moment to relax. The cozy little tune inside island homes. A nice breather from sailing and phantoms. (Likely the same as “Inside a House”, despite label).
The Legend of Zelda: Spirit Tracks (Nintendo DS)
Embarquez pour une aventure ferroviaire ! Ces mélodies MIDI datent de 2009 Nintendo Les jeux DS classiques capturent l'esprit d'exploration, d'amitié et de lutte contre de nouveaux maux menaçants. HyruleÉcoutez les airs charmants et aventureux qui définissent Linkson voyage à bord du Train de l'Esprit.
- Byrne vient à la rescousse – Alliance inattendue ! Ce thème est probablement joué lors d'un moment crucial où le redoutable Byrne change d'avis et apporte son aide. Link et Zelda. Un air d'héroïsme surprenant.
- La mort de Byrne – La sombre fin d'un méchant. Cette mélodie poignante accompagne probablement la fin tragique de Byrne, peut-être après un moment de rédemption. Un morceau touchant et mélancolique.
- Byrne – Thème de l'ennemi énigmatique. C'est le thème signature de Byrne, traduisant probablement sa nature mystérieuse, sa puissance et son antagonisme initial. Sombre et imposant.
- Château de la ville – Cœur de HyruleLe thème animé et joyeux de Castle Town, plein de vie et de promesses d'aventure. Une mélodie accueillante et entraînante.
- Le chancelier Cole – Le Ministre Trompeur. Ce thème reflète sans doute la nature à la fois étrange et sinistre du Chancelier Cole, l'antagoniste initial du jeu. Plein de malices aux accents tordus.
- Monde maudit – Une terre en péril. Le thème familier du monde extérieur, mais teinté de tristesse et de danger, reflète l'état corrompu du Spirit Tracks et Hyrule.
- Combat contre Byrne (duo) (1) – Choc des Volontés ! Un thème de bataille intense accompagnant une confrontation dramatique avec Byrne, mettant peut-être en scène la Flûte Spirituelle dans un duel musical.
- Combat contre Byrne (duo) – La Bataille Décisive ! La bande originale complète et épique de l'affrontement contre Byrne, mettant en lumière la lutte et les efforts combinés nécessaires pour le vaincre.
- Fuir en train démoniaque – Péril à grande vitesse ! Un morceau rapide et intense, probablement joué lors d'une évasion ou d'une course-poursuite désespérée impliquant le menaçant Train Démoniaque. De l'adrénaline à l'état pur !
- Fraaz, Maître du Feu Glacé – Combat de boss : Fureur élémentaire ! Le thème intense et rythmé du combat contre Fraaz, le maître des éléments contradictoires. Un affrontement exigeant, ardent (et glacial !).
- Dans les champs – Exploration des espaces sauvages. Une variation de la musique du monde extérieur, peut-être pour des zones de plaine spécifiques, capturant l'impression d'exploration et de découverte des grands espaces.
- Aventure dans le monde extérieur – Tous à bord du Train de l'Esprit ! Le thème principal, empreint d'espoir, est Link traverse les vastes terres de Hyrule, pleine d'enthousiasme et d'appel à l'aventure.
- Village de Papuchia – Rythmes insulaires ! Le thème charmant et léger du village Papuchia, avec son ambiance insulaire et aquatique unique. Relaxant et unique.
- Royaume Overworld – The Grand Expanse ! Le thème principal, grandiose et héroïque, pour traverser tout le royaume en train. Le son emblématique de votre grand voyage.
- Duo sacré – Harmonies de puissance. Une mélodie magnifique et significative, probablement jouée par Link et Zelda sur la Flûte Spirituelle pour restaurer le Spirit Tracks ou débloquez une magie ancienne.
- Chants de flûte spirituelle – Mélodies des Anciens. Un recueil de divers airs courts et magiques. Link Il joue de la Flûte Spirituelle pour résoudre des énigmes, révéler des secrets ou éveiller des pouvoirs.
- La fin du chancelier – Le Mal Déraillé ! Le thème final marquant la défaite du perfide Chancelier Cole, un moment de triomphe et de soulagement pour Hyrule.
- Tour des Esprits – Ascension de l'Ancienne Flèche. Le thème majestueux et mystérieux du donjon central, la Tour des Esprits, s'intensifie à mesure que vous atteignez les étages supérieurs.
- Royaume troublé – Une ombre sur HyruleUne version plus sombre et urgente du thème du monde extérieur, reflétant les périodes de danger accru ou lorsque le pays est particulièrement touché par les ténèbres.
The Legend of Zelda: Breath of the Wild (Wii U/Nintendo Changer)
Entrez dans un Hyrule Ravagé par le Fléau Ganon ! Ces versions MIDI capturent l’immensité, la mélancolie et les moments d’espoir du chef-d’œuvre de 2017. Des thèmes villageois sereins aux cris de guerre intenses, revivez l’aventure des Terres Sauvages.
- Caverne – Plonger dans les ténèbres. Les sons mystérieux et ambiants de l'exploration Hyruleses grottes cachées, pleines de secrets et parfois de dangers.
- Les crédits – La Fin d'un Voyage. La musique entraînante et souvent émouvante qui défile au générique reflète la vaste aventure entreprise.
- Épilogue – Après le Cataclysme. Une mélodie sereine et pleine d'espoir pour les instants qui suivent la défaite de Ganon, évoquant… Hyrulel'avenir.
- Fontaine de la Grande Fée (1) – Renouveau magique. Le thème enchanteur et mystique des Grandes Fées, où Link Vous pouvez trouver de l'aide et des améliorations. (Version 1)
- Grande fontaine de fée – Sanctuaire enchanteur. Le thème emblématique et mystique associé aux Grandes Fées, une mélodie de magie et de restauration.
- Bataille des Gardiens – Menace Ancienne ! La musique de combat terrifiante et intense face aux redoutables Gardiens, un affrontement robotique aux enjeux élevés.
- Village de Hateno – Havre de paix. Le thème chaleureux, accueillant et légèrement rustique du village Hateno, un lieu de répit et de communauté.
- Thème de Kass – Barde des Terres Sauvages. La mélodie d'accordéon emblématique du ménestrel Rito Kass, annonçant souvent des chants anciens et des quêtes au sanctuaire.
- Forêt de Korok (Jour) – Bois caché, en journée. L'atmosphère ludique et fantaisiste de la forêt Korok durant la journée, demeure des Master Sword et des esprits enfantins.
- Thème principal – L'Appel de la forêt. Le thème principal épique et aventureux de Breath of the Wild, évoquant de vastes paysages et une quête légendaire.
- Le thème de Mipha - Les Zora La grâce du champion. Le thème doux et poignant de Mipha, la Zora Champion, empli de chagrin, d'amour et d'une force tranquille.
- Mini-jeu de parachute ascensionnel – S'envoler vers les cieux ! Un morceau entraînant et plein d'aventure pour quand Link Il prend son envol pour un défi de parachute ascensionnel.
- Prince Sidon – Thème du Prince Charismatique. La mélodie héroïque et encourageante associée au Prince Sidon de ZoraDynamique et inspirant !
- Thème de Revali – La fierté du champion Rito. Le thème de Revali, champion Rito, quelque peu arrogant mais talentueux, souvent avec un air assuré et enjoué.
- Village de Rito (Jour) – Avian Abode, en journée. Le thème aérien et mélodique du village de Rito pendant la journée, dans les hauteurs de la région de Tabantha.
- Village de Rito (Nuit) – Avian Abode, Nuit. Une version plus calme et sereine du thème du Village Rito, reflétant la tranquillité de la nuit.
- Tombeau – Le Procès des Moines. L'ambiance mystique et énigmatique de l'ancien Sheikah Sanctuaires, une épreuve de Linkson courage et sa sagesse.
- Bataille de Talus – Le rugissement du Titan de pierre ! La musique puissante et imposante qui accompagne les combats contre les gigantesques mini-boss Talus de pierre disséminés dans tout le jeu. Hyrule.
- Ville de Tarrey – Construire une communauté. Le thème évolutif et touchant de Tarrey Town, qui se développe au fil du temps. Link permet de le développer à partir de zéro.
- Thème d'Urbosa - Les Gerudo La Fureur du Champion. Le thème puissant, fier et quelque peu fougueux d'Urbosa, la Gerudo Championne, reflétant sa présence imposante.
- ZoraDomaine de (Nuit) – Monde aquatique, nuit. Le thème paisible et magnifique de ZoraLe domaine de [nom] sous les étoiles, une mélodie scintillante et paisible.



















